No final named Nodusfall roster has been officially announced. The gamescom demo presented four distinct playable roles—a frontline tank, healer or support, melee damage dealer, and ranged damage dealer—with different mechanics and customization. Their final names, launch availability, class taxonomy, elements, rarities, and progression are not yet public.
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In the gamescom roundtable published on 29 September, the developers described a goal of letting unlocked characters cover complementary party needs rather than leaving a group without support. Characters can have preferred roles; the answer describes intended flexibility, not a tested launch system.
Keep character choice, party responsibility and equipped skills separate. The interview does not establish switching costs, in-hunt restrictions, the full launch roster or a mandatory team composition. Four demo roles are not a final class list.
Niche Gamer — Matt Kowalski, 29 September 2026 (English interview transcript)
Nodusfall has playable characters, but it does not yet have a finalized public roster. A controlled gamescom build let journalists choose from four differentiated demo characters. The evidence establishes role identity, weapons, character-specific mechanics and appearance customization. It does not establish final names, launch availability, rarity, elements or a complete class system.
Has the full roster been announced?
No. The reveal trailer shows several human figures and large-scale transformations, while the playable build offered four choices. Neither source says those four are the complete launch roster. Trailer figures may be playable, narrative-only, redesigned, renamed or part of a larger cast.
This guide therefore uses descriptive demo labels instead of invented names. Every role below is a development-build observation, not a permanent database entry.
Four demo roles, not a final class list
The build used recognizable tank, support, melee damage and ranged damage responsibilities. One report also observed two class options for one character, so character identity and class configuration may be separate layers. A syndicated DualShockers hands-on described four pre-established choices rather than a player-created protagonist.
Greatsword demo character
Tank / frontlineA mobile frontline role built around close pressure, a timed charged clash and a knight-like Divine transformation.
02Role recorded; kit incompleteSupport demo character
Healer / supportA ranged sustain role was present in the four-player demo, but no dependable public skill list or values exist yet.
03Role recorded; kit incompleteMelee demo character
Melee damageThe demo included a close-range offensive choice, while its weapon rules, resources and full ability set remain unpublished.
04Recorded in press demoBow demo character
Ranged damage / optional supportBasic attacks built an arrow resource for charged shots, and one selectable action supplied healing and an immediate revive.
Which demo role should you read first?
Choose what you want to understand, not which character is “best.” This routes you through the four press-demo records below; it is not a tier list, build calculator or launch recommendation.
Start anywhere: the default editorial order begins with the best-documented frontline and bow mechanics, then the thinner support and melee records.
What was the tank character like?
Summary: a surprisingly mobile frontline character with a large sword, a timing-based clash and a knight-like Divine form.
Recorded mechanism
PC Gamer original hands-on · controlled development build, not final launch rules.
PC Gamer selected a serious-looking large-sword user who served as the group’s tank. A charged strong attack could be released into an incoming monster strike to create a clash-style counter. The same report describes a transformation into a towering dual-wielding knight with a new set of attacks.
What was the support character like?
Summary: a ranged healer or support choice was present in the demo’s four-person party structure.
Recorded mechanism
PC Gamer reports that another participant used a ranged healer. Broader demo accounts agree on a four-role composition built around frontline, support, melee damage and ranged damage responsibilities.
What was the melee character like?
Summary: the demo included a close-range offensive role, but current sources document its identity less completely than the greatsword and bow choices.
Recorded mechanism
Several hands-on summaries identify a melee damage dealer among the four selections. That supports the role’s presence, not a detailed moveset. Publishing rotations, stats, elements or a “best melee character” claim would exceed the available evidence.
What was the bow character like?
Summary: a ranged damage role built an arrow resource with basic attacks, spent it on charged shots and could equip meaningful recovery utility.
Recorded mechanism
Inven Global original hands-on and MeinMMO original hands-on · separate reporters and observations.
Inven Global observed basic attacks filling an arrow resource that could be spent on charged shots. MeinMMO selected a support action that healed teammates and immediately revived downed players. Together, those reports show that the demo’s role labels were not completely rigid.
Did every character have a transformation?
Not confirmed. The large-sword character reportedly became a dual-wielding knight, while MeinMMO’s archer became a black-winged being. Other demo actions were described as mythic transformations or different spectacular attacks. That supports character-specific high-impact identities, not one universal transformation rule.
Can characters be customized?
Yes, in the controlled demo. PC Gamer reports outfit, hairstyle and accessory customization for the available authored characters. That does not establish the number of options, their unlock methods, whether body or face editing exists, or whether every item works with every character.
Does Nodusfall have character creation?
No full custom-avatar or face-creator system has been announced. The safest current answer is: appearance customization was demonstrated; full character creation was not announced. The secondary syndicated report reinforces the distinction by describing four preset identities with limited cosmetic and ability choices.
How are characters unlocked?
The development team says characters are not intended to come from random draws and should unlock through continued play. The exact path is still unknown. Story progress, contracts, account milestones, resources or challenges remain possibilities rather than confirmed systems.
This is a direction, not proof that every character will be immediately available or require no time investment. See the monetization evidence matrix for the precise distinction.
For the separate character, weapon and skill routes, open the progression evidence matrix; it does not invent costs or unlock times.
Are there classes, weapons, or both?
Current reporting points to three provisional layers:
- Character
- An authored playable identity with its own mechanics and appearance options.
- Class or role
- The cooperative responsibility and possibly a selectable configuration.
- Weapon and skills
- Build components that shape attacks and abilities.
PC Gamer reports two class options for one demo character while GAME Watch says characters, weapons and skills could be changed to pursue a build. The final interface may use different terms, so this model remains provisional.
What is still unknown?
- Official names, biographies, voice actors, factions, elements and rarities.
- Starting roster, unlock order, post-launch cadence and role availability.
- Class limits, weapon restrictions, skill trees, stats and team bonuses.
- Whether every character transforms or uses a different high-impact action.
Visual resemblance, fan nicknames, file rumors and competitor labels will not be converted into official entries.
Sources and evidence notes
- PC Gamer hands-onFour-character demo, frontline role, healer, class options, customization and transformation.
- Inven Global hands-onCharacter selection, bow resource, controls and combat flow.
- GAME Watch reportFour-player development build and editable characters, weapons and skills.
- MeinMMO gamescom hands-onArcher role, selectable healing and revive utility, and differing high-impact actions.
- Syndicated DualShockers hands-onSecondary copy recording four preset demo roles and limited ability and cosmetic choices.
Which role would you play first?
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