Inven Global reported X for light attack, Y for heavy attack and RB combinations for skills on an Xbox-style controller in its Gamescom development build. This does not confirm an Xbox release, a final layout, keyboard bindings or remapping.
On this page
The only detailed public Nodusfall control account we can reproduce today comes from Inven Global’s Gamescom hands-on. The writer describes one development-build controller setup, not an official final controls screen. We have not independently played the build.

Original editorial illustration, not a screenshot of Nodusfall, a verified controller model or a final input diagram.
Which controller inputs were reported?
Show:
All reported inputs shown. The table remains readable without JavaScript.
| Demo input | Reported action | Boundary |
|---|---|---|
| X | Light attack | Reported gamepad mapping, not final. |
| Y | Heavy attack | Can combine with light attacks; a held action can charge. |
| RB + attack buttons | Basic skills | Exact skills vary by character and setup. |
| RB + A | Ultimate in the reported setup | Not a promise for every character or final localization. |
| RB + B | Action the report calls Divine | Not the same thing as Divine Drain; final wording may change. |
The reported build emphasized chaining light and heavy attacks. Inven says a charged strike timed into an enemy attack could serve as a counter-like response. It did not publish a complete dodge, lock-on, menu, movement or camera map, so this page does not invent one.
What about PC keyboard and mouse?
PC is confirmed as a launch platform in the developer briefing cited on our platforms page, but no complete official keyboard-and-mouse binding table was available in the reviewed sources. A gamepad used at an event does not establish native Xbox support, console certification or cross-play. Before a public build, avoid treating controller glyphs in a video as a release-platform announcement.
| PC question | Current answer |
|---|---|
| Default keyboard attacks | Not published |
| Mouse camera and targeting | Not published as a full mapping |
| Rebinding and accessibility controls | Not published |
| Controller support on PC | A controller was used in the press build; final PC support details are not a published specification |
How should you practice the reported combat rhythm?
The useful transferable lesson is the decision sequence, not memorizing five buttons. Maintain normal-attack pressure; time a charged response when a target commits; save cooldown actions for useful openings; and watch teammate positioning. The combat and co-op guide explains how those inputs fit a hunt. The difficulty guide distinguishes developer goals from the reporters’ experience.
The bow character Inven tested built a resource through normal attacks and spent it on charged shots. That is a class-specific observation, not a universal input rule. Consult weapons before translating it into a build recommendation.
Controls FAQ
Are these final Nodusfall controls?
No. They describe one Gamescom development build and may differ by character, platform and later revision.
Does an Xbox-style controller confirm Xbox Series?
No. Hardware used for a demo is not a platform announcement. See the platform matrix.
Is there a confirmed keyboard map?
No complete official keyboard map was found in the reviewed materials. This page deliberately leaves those cells unknown.
Bottom line
Use this Nodusfall controls table as a dated press-build reference, not as a final key-binding sheet. The practical next step is to read the observed combat flow and wait for official PC input documentation.